![]() ![]() Two bars of this support meter can be expended to open up the real tactical options up, as they can be used to break a Dragon from using a powerful move or reopen them to attack. Once at least one of these bars have been filled then the character can offer support, such as increasing attack and defence to healing and resurrection. As encounters are calculated in turns, each class has a set amount of turns in order to store up a three bar meter in order to provide assistance to the main group. Upping the ante, Dragons are not going to go down easily and will start pulling out some rather dirty moves from massive attacks to supreme defensive stances. Only the main party is allowed to be used in battle but the two others are shown on the lower screen and are anything but useless as they gain experience at the same rate and can be swapped through the menu when not in battle. This also unlocks new portraits and new classes each time offering up more variety. First, the newly minted Unit 13 gets the authorisation to increase the size of its squad allowing for the party to grow to six, and then to nine characters forming three separate parties to take into the field. Later the combinations become even more nuanced. While you may be in a troop of just three heroes in this game, more than this maximum can be created and be put onto standby in order to be used later on, so there’s plenty of room to experiment and be creative. For example, the Agent can hide and ambush with her dual-pistols, slow enemies down by targeting the knees (a bullet to the knee sure outshines an arrow to the knee), and finally mind-hack an enemy to use them against their allies while also making them susceptible to different elemental damages. Each has a variety of skills that can offer significantly different approaches to battle plans. Thankfully, the support cast makes up for it and on the plus side, the customisation allows for a player complete freedom in how they approach their adventure.Ĭlasses are anything but standard compared to what one would expect. This takes some getting used to at first – though it was common enough for JRPG heroes to be featureless avatars back in the day, we’re used to them having personalities now. In fact all the characters that “join up” are customised and just as silent. ![]() Even if it hadn’t, 7th Dragon Code: VFD is well worth diving into.ħth Dragon places players into the role of a customised silent protagonist who will become the leader of the aforementioned Unit 13. Not necessarily in the order you’d expect, but you’ll get there. ![]() I’m happy to say that this feeling disappears in time as everything is explained fully. At first this did feel like it would be a bit of an issue as there were moments in which contextual information felt like it was missing. Put in charge of a newly minted Unit 13, it’s up to you to stop it.Īs previously noted back in late May, 7th Dragon III Code VFD is the third title in the series, however it is the first to be localised outside of Japan. Peace, however, is never meant to last and one of the most powerful beings known as the 7th True Dragon is awaking in order to finish what was started. The powerful Unit 13 managed to defeat them, and peace was restored and humanity was allowed to rebuild itself over time. Almost a century ago humanity was brought to near extinction by an invasion of dragons. ![]()
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